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Old Jul 22, 2007, 04:08 AM // 04:08   #1
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Default Suggestion: Apply Lucky & Unlucky to salvage attempts

The title says it all really ~ applying lucky & unlucky to salvage would be awesome ^_^

I'm thinking +1 lucky if you salvage w/o breaking the item, +1 unlucky if you break it. With numbers this low it's a nice thing for people but it's not game breaking or unfair.

I'm thinking people may just sit and salvage all day to boost their lucky title, but honestly - if they want to salvage 100,000 times to get a rank 1 title then let them
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Old Jul 22, 2007, 05:14 AM // 05:14   #2
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How about +100 to lucky or +25 to unlucky? 1 point is so little.

/signed on principal
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Old Jul 22, 2007, 01:51 PM // 13:51   #3
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The numbers are too small but I like the idea otherwise.
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Old Jul 22, 2007, 02:07 PM // 14:07   #4
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The numbers have to be small, this is the kind of thing that you get over a very large period of time.

Maybe +5 / +1, I don't know, as long as it's small I'm happy.
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Old Jul 22, 2007, 03:14 PM // 15:14   #5
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How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
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Old Jul 22, 2007, 04:54 PM // 16:54   #6
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/signed
This helps to further integrate T hunter, Wisdom, Lucky, and Unlucky titles.
I think a good point ratio would be 10 lucky for success and 1 unlucky for fail (Lucky and unlucky point scales differ by 10:1).
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Old Jul 22, 2007, 05:13 PM // 17:13   #7
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/signed with seppi's numbers. as for hero armor it doesnt run the calculation so it should be easy to differentiate when giving points. oh one more thing to add: make the lucky title also have an effect on % chance to salvage.
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Old Jul 22, 2007, 08:29 PM // 20:29   #8
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Quote:
Originally Posted by Keneth
How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
Well I don't see any harm in giving people a higher title if they do this. But they could always make hero armor exempt from generating lucky/unlucky points.

/signed
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Old Jul 22, 2007, 08:35 PM // 20:35   #9
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yeah but there should also be if you salvage a rare item +50 lucky
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Old Jul 22, 2007, 09:07 PM // 21:07   #10
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10:1 Lucky to unlucky as those are the maxes

/signed not exactily exploitable
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Old Jul 22, 2007, 10:16 PM // 22:16   #11
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I like the idea, but let's do a cost analysis.

There are currently two ways to get Lucky: Ring Games and Lockpicks.

Nine Rings
You'll return 17 tickets for every 18 tickets spent, on average. One ticket costs 15g, so to earn those 17 points, it costs that much. For simplification, we'll just say it's 1 gold :1 ticket cost-wise. Losing is faster, 6 out of 9 games are lost, or two out of three. Spending 90 tickets, getting 85 back, earning 6 points for the cost of 5 tickets, so thats 6:75, or 1:12 ish.

Salvaging
The main draw (Anet-wise) for people to salvage for the title instead of merching would be small odds that those people no longer get the merch gold, which is pretty significant. For a low estimate, you'd be turning a 100g merchable item into a 25g merchable upgrade. Re-sale value is ignored because we only care about merch-gold economies. Compare that to a successful salvage. You keep both the 100g item and the 25g upgrade. With a 50/50% chance on this happening, compare all salvages to no salvages.

None: 100+100 = 200
All: 25+100+25 = 250

So, the merchants don't have to give you 50 gold every 2 items, so 25 gold is saved from the economy every salvage, on average. An in-direct gold sink.

We then save this gold into either a win or a loss.

You get 25 Lucky points for every successful salvage, and you get 3 unlucky points for every weapon break.

What makes Nine Rings special then? Well, you don't have to fight monsters to get the drops. :P

25:3
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Old Jul 22, 2007, 11:39 PM // 23:39   #12
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ok 2 things /signed on principle and /signed on skye's idea.... oh and skye just an fyi you are an uber geek lol
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Old Jul 23, 2007, 02:09 AM // 02:09   #13
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/signed, this would be hard (is possible) to abuse, especially if the points were earned in small amounts.
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Old Aug 30, 2007, 11:54 AM // 11:54   #14
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/signed
I think its a good idea
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Old Aug 30, 2007, 11:58 AM // 11:58   #15
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/signed!! Sounds great *nod nod*
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Old Aug 30, 2007, 01:32 PM // 13:32   #16
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Well... as long as you leave out the Perfect Salvaging kits, XD.
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Old Aug 30, 2007, 01:52 PM // 13:52   #17
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/signed

This is a good idea.
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